Installation
Installation
Section titled “Installation”Drop the jar in, start the server, place a lure.
Requirements
Section titled “Requirements”| Dependency | Version | Required | Notes |
|---|---|---|---|
| Minecraft | 1.21.1 | Yes | Fabric only |
| Fabric Loader | 0.17+ | Yes | |
| Fabric API | Latest | Yes | |
| Fabric Language Kotlin | Latest | Yes | |
| Cobblemon | 1.6+ | Yes | |
| Ceremony | 4.0+ | Yes | Hologram and particle API |
| Filament | Latest | Yes | Item definition framework |
| Polymer | Latest | Yes | Server-side display elements |
| Cardinal Components API | Latest | No | Data persistence features |
Quick Start
Section titled “Quick Start”- Download the Bloom
.jarfor Minecraft 1.21.1 - Place it in your server’s
mods/folder - Install all required dependencies listed above
- Start (or restart) the server
On first startup, Bloom generates:
config/bloom/bloom.conf— global settingsconfig/bloom/particles/— three example particle compositions (grass, fire, electric)- Built-in example lure definitions
Verification
Section titled “Verification”Give yourself an example lure:
/bloom lure bloom:fire_lureRight-click to place it in the world, or sneak + right-click to bind it to yourself. You should see a hologram, particles, and hear the placement sound.
Next Steps
Section titled “Next Steps”- Creating Lures — Build custom lures in datapacks
- Configuration Reference — Tune global settings and understand every field