Shiny Hunter Build
- Fortune Glyph (better drops)
- Magnetic Pull (auto-collect)
- Shiny Detector (highlight shinies)
- Quick Capture (capture speed boost)
This page demonstrates how the Relic system creates engaging gameplay loops and provides complete examples of how server owners might implement progression paths for their players.
flowchart TD
Start[Player Obtains Tool] --> HasCatalyst{Has Catalyst?}
HasCatalyst -->|Yes| Awaken[Awaken Relic]
HasCatalyst -->|No| HasCatalyst
Awaken --> UseRelic[Use Relic]
UseRelic --> GainRenown[Gain Renown]
GainRenown --> LevelUp{Level Up?}
LevelUp -->|No| UseRelic
LevelUp -->|Yes| UnlockSocket[Unlock Socket]
UnlockSocket --> HasInscription{Has Inscription?}
HasInscription -->|No| UseRelic
HasInscription -->|Yes| OpenGUI[Open GUI]
OpenGUI --> EnoughEssence{Enough Essence?}
EnoughEssence -->|No| UseRelic
EnoughEssence -->|Yes| Install[Install Inscription]
Install --> Stronger[Relic is Stronger!]
Stronger --> UseRelic
Key Steps:
Goal: Guide players from basic mining to legendary excavation master
Early Game: The First Relic
Players start their journey by obtaining their first relic catalyst:
Awakening the Pickaxe
Player uses the catalyst on their diamond pickaxe, awakening it as a Relic.
First Levels (1-5): Learning the Craft
Player mines normally, gaining Renown:
At Level 5: First socket unlocks!
Available Inscriptions (unlocked by default):
Player installs: Swift Mining I (leaves 13/15 essence)
Mid Game (15-30): Becoming Efficient
At Level 15: Second socket unlocks!
New inscriptions available:
(Server can configure these to unlock via level, quests, discoveries, etc.)
Player installs: Fortune Glyph (uses 5 essence, now 7/15 used)
Late Game (30-50): Master Miner
At Level 30: Third socket unlocks!
Unlock legendary inscription:
Player installs: Vein Miner (6 essence, now 13/15 used)
Final Build:
End Game (50+): Legendary Status
At Level 50: Fourth socket unlocks!
But player has only 2 essence remaining… time to make choices!
Options:
Goal: Create a progression path for warrior players
Prove Your Strength
Player earns catalyst through combat:
Awaken the Blade
Player awakens their netherite sword as a combat relic:
Early Combat (Levels 1-15)
Level 5 - First Socket:
Level 15 - Second Socket:
Mid Combat (Levels 15-30)
Level 30 - Third Socket:
Current Build: 11/20 essence used
Late Combat (Levels 30-50)
Legendary Inscription Chain:
Level 50 - Fourth Socket:
Final Build: 19/20 essence (perfectly optimized!)
Goal: Encourage players to build multiple specialized relics
Philosophy: Specialized Tools
Instead of one god-tier tool, players collect multiple relics for different purposes:
Catalyst Sources
Multiple ways to obtain catalysts:
Progression Tree
graph TD
Main[Main Relic
Sword/Pickaxe] --> Main30[Level 30]
Main --> Main50[Level 50]
Main30 --> Quest2[Unlock 2nd
Catalyst Quest]
Main50 --> Quest3[Unlock 3rd
Catalyst Quest]
Secondary[Secondary Relic
Player Choice] --> Sec20[Level 20]
Secondary --> Sec40[Level 40]
Sec20 --> Specialized[Unlock Specialized
Inscriptions]
Sec40 --> Quest4[Unlock 4th
Catalyst Quest]
Tertiary[Tertiary Relic
Player Choice] --> Ter30[Level 30]
Ter30 --> Title[Master Craftsman
Title]
Inscription Specialization
Create tool-specific inscriptions:
Relic Collection Achievements
Reward players for collecting multiple relics:
A Pokémon-themed RPG server utilizing all Matcha! mods with Relic as the progression core.
New Player Experience:
Gym Badge Integration:
Each gym badge unlocks new inscriptions:
Witness Integration:
Outbreak Events:
Tarot Integration:
Legendary Quests:
Bloom Integration:
Final Build Paths:
Players choose specialization:
Shiny Hunter Build
Battler Build
Breeder Build
Explorer Build
| Level | Renown Needed | Blocks to Mine (Stone) | Blocks to Mine (Diamond Ore) | Estimated Time |
|---|---|---|---|---|
| 0→1 | 100 | 100 | 20 | 5 minutes |
| 1→2 | 250 | 250 | 50 | 12 minutes |
| 5→6 | 1,000 | 1,000 | 200 | 45 minutes |
| 10→11 | 5,000 | 5,000 | 1,000 | 3 hours |
| 20→21 | 25,000 | 25,000 | 5,000 | 15 hours |
| 30→31 | 100,000 | 100,000 | 20,000 | 60 hours |
| 50→51 | 500,000 | 500,000 | 100,000 | 300 hours |
Note: These are rough estimates based on base renown values. Actual time varies with ore multipliers and efficiency.
| Level | Renown Needed | Mobs to Kill (Normal) | Players to Kill | Legendary Pokémon | Estimated Time |
|---|---|---|---|---|---|
| 0→1 | 100 | 20 | 5 | 1 | 15 minutes |
| 1→5 | 1,500 | 300 | 75 | 15 | 2 hours |
| 5→15 | 15,000 | 3,000 | 750 | 150 | 20 hours |
| 15→30 | 150,000 | 30,000 | 7,500 | 1,500 | 200 hours |
| 30→50 | 1,500,000 | 300,000 | 75,000 | 15,000 | 2,000 hours |
When you unlock a new socket, you need to make strategic choices:
flowchart TD
Start[Socket Unlocked! 🎉] --> Check[Check Available
Inscriptions]
Check --> Goal{What's My Build Goal?}
Goal -->|Combat| Combat[Combat]
Goal -->|Utility| Utility[Utility]
Goal -->|Efficiency| Efficiency[Efficiency]
Combat --> Essence
Utility --> Essence
Efficiency --> Essence
Essence{Enough Essence?} -->|Yes| Install[Install
Inscription]
Essence -->|No| Compromise{How to Compromise?}
Compromise -->|Remove Old| Remove[Remove
Old]
Compromise -->|Pick Smaller| Pick[Pick
Smaller
One]
Compromise -->|Save| Save[Save
For
Later]
Remove --> Install
Pick --> Install
Install --> Enjoy[Enjoy New
Power! ✨]
Save --> Wait[Wait for
Better One]
Decision Factors:
Week 1: Renown Boost Week
Week 2: Inscription Discovery Week
Week 3: Legendary Relic Week
Week 4: Catalyst Rain
Casual Server
Target: Level 50 in 50-100 hours
Standard Server
Target: Level 50 in 150-250 hours
Hardcore Server
Target: Level 50 in 500+ hours
| Tier | Essence Cost | Power Level | Unlock Method |
|---|---|---|---|
| Common | 1-2 | +10% boost | Default unlocked |
| Uncommon | 2-4 | +25% boost | Early quests |
| Rare | 4-6 | +50% boost | Mid-game content |
| Epic | 6-8 | +100% boost | Late-game bosses |
| Legendary | 8-12 | Game-changing | Endgame achievements |
The Relic system creates engaging gameplay loops through:
✅ Clear Progression - Visible growth from use ✅ Meaningful Choices - Socket and inscription decisions matter ✅ Multiple Paths - Combat, utility, efficiency specializations ✅ Integration - Works with all Matcha! mods ✅ Replayability - Build multiple relics with different focuses ✅ Server Events - Easy to create limited-time content
Server owners can tune progression speed, inscription availability, and integration depth to match their server’s style, from casual to hardcore.