Messages
File: config/frontier/messages.conf
All player-facing text in Frontier is configurable through this file. Messages use MiniMessage format for rich text styling.
Structure
Section titled “Structure”The messages config is organized into four top-level sections:
chat { prefix = "<gray>[<gradient:gold:yellow>Frontier</gradient><gray>]</gray>" queue { ... } match { ... } challenge { ... } milestone { ... } season { ... } turnTimer { ... } error { ... }}rdDescriptions { ... }tierColors { ... }tooltips { ... }Chat Messages
Section titled “Chat Messages”Prefix
Section titled “Prefix”prefix = "<gray>[<gradient:gold:yellow>Frontier</gradient><gray>]</gray>"The {prefix} placeholder is available in all chat messages and is automatically prepended.
Queue Messages
Section titled “Queue Messages”queue { joined = "{prefix} <green>You have joined the <white>{ladder}</white> queue." left = "{prefix} <red>You have left the queue." timeout = "{prefix} <gray>Your queue timed out after <white>{time}</white>. No match was found." matchFound = "{prefix} <green><bold>Match found!</bold></green> Preparing battle against <yellow>{opponent}</yellow>..." alreadyQueued = "{prefix} <red>You are already in a queue." invalidTeam = "{prefix} <red>Your team does not meet the requirements for <white>{ladder}</white>. <gray>{reason}"}| Key | Placeholders |
|---|---|
joined | {ladder} |
left | — |
timeout | {time} |
matchFound | {opponent} |
alreadyQueued | — |
invalidTeam | {ladder}, {reason} |
Match Messages
Section titled “Match Messages”match { victory = "{prefix} <green><bold>Victory!</bold></green> You defeated <yellow>{opponent}</yellow>! <gray>(</gray><green>+{ratingChange}</green> <gray>-></gray> <white>{newRating}</white><gray>)</gray>" defeat = "{prefix} <red><bold>Defeat.</bold></red> You lost to <yellow>{opponent}</yellow>. <gray>(</gray><red>{ratingChange}</red> <gray>-></gray> <white>{newRating}</white><gray>)</gray>" surrender = "{prefix} <yellow>{player}</yellow> has forfeited the match." opponentDisconnected = "{prefix} <yellow>{opponent}</yellow> disconnected. You win by default!" declinePenalty = "{prefix} <red>You declined the match. You are on cooldown for <white>{time}</white>."}| Key | Placeholders |
|---|---|
victory | {opponent}, {ratingChange}, {newRating} |
defeat | {opponent}, {ratingChange}, {newRating} |
surrender | {player} |
opponentDisconnected | {opponent} |
declinePenalty | {time} |
Challenge Messages
Section titled “Challenge Messages”challenge { sent = "{prefix} <green>Challenge sent to <yellow>{player}</yellow>!" received = "{prefix} <yellow>{player}</yellow> has challenged you! <green><bold><click:run_command:'/frontier challenge accept {player}'>[Accept]</click></bold></green> <red><bold><click:run_command:'/frontier challenge decline {player}'>[Decline]</click></bold></red>" accepted = "{prefix} <green>Challenge accepted! Preparing battle..." declined = "{prefix} <red>The challenge has been declined." disabled = "{prefix} <red>That player has challenges disabled." expired = "{prefix} <gray>The challenge from <yellow>{player}</yellow> has expired."}| Key | Placeholders |
|---|---|
sent | {player} |
received | {player} |
accepted | — |
declined | — |
disabled | — |
expired | {player} |
The received message includes clickable [Accept] and [Decline] buttons using MiniMessage’s click tag.
Milestone Messages
Section titled “Milestone Messages”milestone { achieved = "{prefix} <gold><bold>Milestone!</bold></gold> You've reached <yellow>{milestone}</yellow> wins on <white>{ladder}</white>! <green>Check /frontier rewards."}| Key | Placeholders |
|---|---|
achieved | {milestone}, {ladder} |
Season Messages
Section titled “Season Messages”season { ending = "{prefix} <yellow><bold>Season Ending!</bold></yellow> <white>{season}</white> ends in <red>{time}</red>. Play your final matches!" ended = "{prefix} <gold><bold>Season Complete!</bold></gold> <white>{season}</white> has ended. Final standings have been recorded."}| Key | Placeholders |
|---|---|
ending | {season}, {time} |
ended | {season} |
Turn Timer Messages
Section titled “Turn Timer Messages”turnTimer { warning60 = "{prefix} <yellow>60 seconds remaining on your turn timer." warning30 = "{prefix} <gold>30 seconds remaining!" warning10 = "{prefix} <red><bold>10 seconds!</bold></red> Make your move!" expired = "{prefix} <red>Turn timer expired. A random move has been selected."}No placeholders — these are static messages.
Error Messages
Section titled “Error Messages”error { notInMatch = "{prefix} <red>You are not currently in a match." notInQueue = "{prefix} <red>You are not currently in a queue." noArenas = "{prefix} <red>No arenas are available right now. Please try again later." banned = "{prefix} <red>You are banned from ranked play. <gray>Reason: {reason}" onCooldown = "{prefix} <red>You are on cooldown. Please wait <white>{time}</white>."}| Key | Placeholders |
|---|---|
notInMatch | — |
notInQueue | — |
noArenas | — |
banned | {reason} |
onCooldown | {time} |
Tier Colors
Section titled “Tier Colors”MiniMessage color tags mapped to rank tier names. Used for coloring tier names throughout GUIs and messages.
tierColors { Unranked = "<gray>" "Poke Ball" = "<white>" "Great Ball" = "<blue>" "Ultra Ball" = "<yellow>" "Master Ball" = "<light_purple>" "Beast Ball" = "<gradient:red:gold>"}RD Descriptions
Section titled “RD Descriptions”Labels shown in GUIs based on a player’s rating deviation (confidence level):
rdDescriptions { stable = "<green>Stable" uncertain = "<yellow>Uncertain" volatile = "<red>Volatile"}| Key | RD Range |
|---|---|
stable | RD 50 or below |
uncertain | RD 50-100 |
volatile | RD above 100 |
Tooltips
Section titled “Tooltips”The tooltips section contains all GUI item display text, organized by GUI screen. Each tooltip has a name and lore list using MiniMessage format.
Tooltip sections: hub, ladder, preview, leaderboard, challenge, rules, rewards, common.
Here’s an example from the hub section:
tooltips { hub { ladderButton { name = "<green><bold>Ranked Ladder</bold></green>" lore = [ "<gray>Queue up for competitive" "<gray>ranked battles." "" "<dark_gray>Click to view ladders" ] } }}All tooltip text supports the same MiniMessage formatting as chat messages. Use <!italic> at the start of item names and lore to prevent Minecraft’s default italic styling.
MiniMessage Reference
Section titled “MiniMessage Reference”Common tags used in Frontier messages:
| Tag | Purpose |
|---|---|
<gold> | Color tag — gold text |
<bold> | Style tag — bold |
<italic> | Style tag — italic |
<!italic> | Anti-style — prevents default italic in lore |
<gradient:gold:yellow> | Smooth color transition |
<click:run_command:'/cmd'> | Runs a command on click |
<hover:show_text:'tip'> | Shows tooltip on hover |
For the full MiniMessage spec, see the Adventure documentation.