Particle Examples
Particle Examples
Section titled “Particle Examples”This page provides complete, ready-to-use particle configurations you can copy directly into your server.
Basic Sendout Particles
Section titled “Basic Sendout Particles”Confetti Celebration
Section titled “Confetti Celebration”A festive confetti burst perfect for special occasions.
{ "id": "confetti_burst", "displayName": "Confetti Burst", "description": "Celebratory confetti explosion when your Pokemon appears", "type": "SENDOUT", "particleResourceId": "cobblemon:confetti", "category": "celebration", "rarity": "COMMON", "settings": { "intervalTicks": 100, "delayTicks": 60, "durationTicks": 20 }}File: config/glamour/particles/confetti_burst.json
Star Trail
Section titled “Star Trail”Sparkling stars that trail behind Pokemon on sendout.
{ "id": "star_trail", "displayName": "Star Trail", "description": "Sparkling stars follow your Pokemon as they appear", "type": "SENDOUT", "particleResourceId": "cobblemon:sparkle", "category": "cosmic", "rarity": "UNCOMMON", "settings": { "intervalTicks": 80, "delayTicks": 40, "durationTicks": 25 }}File: config/glamour/particles/star_trail.json
Flame Entrance
Section titled “Flame Entrance”Dramatic fire effect for fire-type Pokemon.
{ "id": "flame_entrance", "displayName": "Flame Entrance", "description": "Intense flames surround your Pokemon on entry", "type": "SENDOUT", "particleResourceId": "cobblemon:flame", "category": "elemental", "rarity": "RARE", "settings": { "intervalTicks": 60, "delayTicks": 30, "durationTicks": 40 }}File: config/glamour/particles/flame_entrance.json
Ambient Particles
Section titled “Ambient Particles”Gentle Sparkle Aura
Section titled “Gentle Sparkle Aura”Continuous gentle sparkles for elegant Pokemon.
{ "id": "sparkle_aura", "displayName": "Sparkle Aura", "description": "Gentle sparkles continuously surround your Pokemon", "type": "AMBIENT", "particleResourceId": "cobblemon:sparkle", "category": "magical", "rarity": "UNCOMMON", "settings": { "intervalTicks": 40, "delayTicks": 0, "durationTicks": 10 }}File: config/glamour/particles/sparkle_aura.json
Electric Field
Section titled “Electric Field”Crackling electricity effect.
{ "id": "electric_field", "displayName": "Electric Field", "description": "Crackling electric energy emanates from your Pokemon", "type": "AMBIENT", "particleResourceId": "cobblemon:electric_spark", "category": "elemental", "rarity": "RARE", "settings": { "intervalTicks": 30, "delayTicks": 0, "durationTicks": 15 }}File: config/glamour/particles/electric_field.json
Shadow Aura
Section titled “Shadow Aura”Dark, mysterious shadow particles.
{ "id": "shadow_aura", "displayName": "Shadow Aura", "description": "Dark energy swirls around your Pokemon ominously", "type": "AMBIENT", "particleResourceId": "cobblemon:dark_flame", "category": "magical", "rarity": "EPIC", "settings": { "intervalTicks": 35, "delayTicks": 0, "durationTicks": 20 }}File: config/glamour/particles/shadow_aura.json
Persistent Particles
Section titled “Persistent Particles”Shiny Indicator
Section titled “Shiny Indicator”Automatic sparkles for all shiny Pokemon.
{ "id": "shiny_sparkle", "particleResourceId": "cobblemon:sparkle", "priority": 100, "settings": { "intervalTicks": 40, "durationTicks": 10, "particleCount": 3, "radius": 1.0, "offsetY": 1.5, "followEntity": true, "maxDistance": 32, "onlyWhenVisible": false, "requiresLOS": false }, "conditions": { "isShiny": true }}File: config/glamour/persistent_particles/shiny_sparkle.json
Legendary Pokemon Aura
Section titled “Legendary Pokemon Aura”Epic aura for legendary Pokemon.
{ "id": "legendary_aura", "particleResourceId": "cobblemon:cosmic_power", "priority": 150, "settings": { "intervalTicks": 20, "durationTicks": 20, "particleCount": 5, "radius": 2.5, "offsetY": 1.0, "followEntity": true, "maxDistance": 64, "onlyWhenVisible": true, "requiresLOS": false }, "conditions": { "species": [ "mewtwo", "mew", "lugia", "ho-oh", "kyogre", "groudon", "rayquaza", "dialga", "palkia", "giratina", "reshiram", "zekrom", "kyurem" ] }}File: config/glamour/persistent_particles/legendary_aura.json
Fire Type in Nether
Section titled “Fire Type in Nether”Enhanced fire effects for fire-types in the Nether.
{ "id": "fire_nether_boost", "particleResourceId": "cobblemon:flame", "priority": 80, "settings": { "intervalTicks": 30, "durationTicks": 15, "particleCount": 4, "radius": 1.5, "offsetY": 0.5, "followEntity": true, "maxDistance": 32, "onlyWhenVisible": false, "requiresLOS": false }, "conditions": { "types": ["fire"], "dimensions": ["minecraft:the_nether"] }}File: config/glamour/persistent_particles/fire_nether_boost.json
Ghost Types at Night
Section titled “Ghost Types at Night”Spooky effects for ghost Pokemon during nighttime.
{ "id": "ghost_night_aura", "particleResourceId": "cobblemon:purple_flame", "priority": 80, "settings": { "intervalTicks": 30, "durationTicks": 15, "particleCount": 2, "radius": 1.5, "offsetY": 1.0, "followEntity": true, "maxDistance": 32, "onlyWhenVisible": false, "requiresLOS": false }, "conditions": { "types": ["ghost"], "timeOfDay": ["night"] }}File: config/glamour/persistent_particles/ghost_night_aura.json
Low Health Warning
Section titled “Low Health Warning”Red particles when Pokemon health is critically low.
{ "id": "low_health_warning", "particleResourceId": "cobblemon:red_sparkle", "priority": 50, "settings": { "intervalTicks": 10, "durationTicks": 5, "particleCount": 1, "radius": 0.5, "offsetY": 1.5, "followEntity": true, "maxDistance": 16, "onlyWhenVisible": false, "requiresLOS": false }, "conditions": { "healthPercent": { "max": 25 } }}File: config/glamour/persistent_particles/low_health_warning.json
Water Types in Ocean
Section titled “Water Types in Ocean”Bubble effects for water Pokemon in ocean biomes.
{ "id": "water_ocean_bubbles", "particleResourceId": "cobblemon:bubble", "priority": 70, "settings": { "intervalTicks": 40, "durationTicks": 20, "particleCount": 3, "radius": 1.0, "offsetY": 0.5, "followEntity": true, "maxDistance": 32, "onlyWhenVisible": false, "requiresLOS": false }, "conditions": { "types": ["water"], "biomes": [ "minecraft:ocean", "minecraft:deep_ocean", "minecraft:warm_ocean", "minecraft:cold_ocean" ] }}File: config/glamour/persistent_particles/water_ocean_bubbles.json
Level 100 Champions
Section titled “Level 100 Champions”Special effect for max-level Pokemon.
{ "id": "champion_aura", "particleResourceId": "cobblemon:golden_sparkle", "priority": 120, "settings": { "intervalTicks": 50, "durationTicks": 25, "particleCount": 4, "radius": 1.8, "offsetY": 1.2, "followEntity": true, "maxDistance": 48, "onlyWhenVisible": true, "requiresLOS": false }, "conditions": { "level": { "exact": 100 } }}File: config/glamour/persistent_particles/champion_aura.json
Advanced Combinations
Section titled “Advanced Combinations”Shiny Legendary Ultimate
Section titled “Shiny Legendary Ultimate”Maximum priority effect for shiny legendaries.
{ "id": "shiny_legendary_ultimate", "particleResourceId": "cobblemon:rainbow_sparkle", "priority": 250, "settings": { "intervalTicks": 15, "durationTicks": 25, "particleCount": 8, "radius": 3.0, "offsetY": 1.5, "followEntity": true, "maxDistance": 96, "onlyWhenVisible": true, "requiresLOS": false }, "conditions": { "species": [ "mewtwo", "mew", "lugia", "ho-oh", "kyogre", "groudon", "rayquaza" ], "isShiny": true }}File: config/glamour/persistent_particles/shiny_legendary_ultimate.json
Battle-Triggered Intensity
Section titled “Battle-Triggered Intensity”Particles that only appear during battles.
{ "id": "battle_intensity", "particleResourceId": "cobblemon:power_aura", "priority": 90, "settings": { "intervalTicks": 20, "durationTicks": 15, "particleCount": 5, "radius": 2.0, "offsetY": 1.0, "followEntity": true, "maxDistance": 48, "onlyWhenVisible": false, "requiresLOS": false }, "conditions": { "isBattling": true }}File: config/glamour/persistent_particles/battle_intensity.json
Rainy Day Dragon Types
Section titled “Rainy Day Dragon Types”Special effect for dragon Pokemon during rain.
{ "id": "dragon_rain_mist", "particleResourceId": "cobblemon:mist", "priority": 75, "settings": { "intervalTicks": 35, "durationTicks": 20, "particleCount": 3, "radius": 2.0, "offsetY": 0.5, "followEntity": true, "maxDistance": 32, "onlyWhenVisible": false, "requiresLOS": false }, "conditions": { "types": ["dragon"], "weather": ["rain", "thunder"] }}File: config/glamour/persistent_particles/dragon_rain_mist.json
Seasonal Particles
Section titled “Seasonal Particles”Winter Wonderland
Section titled “Winter Wonderland”Snowflakes for ice Pokemon (add your own seasonal logic).
{ "id": "winter_snowflakes", "displayName": "Winter Snowflakes", "description": "Gentle snowflakes drift around your Pokemon", "type": "AMBIENT", "particleResourceId": "cobblemon:snowflake", "category": "seasonal", "rarity": "UNCOMMON", "settings": { "intervalTicks": 45, "delayTicks": 0, "durationTicks": 30 }}File: config/glamour/particles/winter_snowflakes.json
Autumn Leaves
Section titled “Autumn Leaves”Falling leaves effect.
{ "id": "autumn_leaves", "displayName": "Autumn Leaves", "description": "Colorful autumn leaves swirl around your Pokemon", "type": "AMBIENT", "particleResourceId": "cobblemon:falling_leaf", "category": "seasonal", "rarity": "UNCOMMON", "settings": { "intervalTicks": 50, "delayTicks": 0, "durationTicks": 35 }}File: config/glamour/particles/autumn_leaves.json
Usage Tips
Section titled “Usage Tips”Applying Regular Particles
Section titled “Applying Regular Particles”- Copy the JSON into the appropriate file in
config/glamour/particles/ - Run
/particles reloadin-game - Open
/particles guito see the new particle - Apply to your Pokemon
Installing Persistent Particles
Section titled “Installing Persistent Particles”- Copy the JSON into the appropriate file in
config/glamour/persistent_particles/ - Run
/persistentparticles reloadin-game - The effect automatically applies when conditions are met
Customizing Examples
Section titled “Customizing Examples”Feel free to modify these examples:
- Change
particleResourceIdto different Cobblemon particles - Adjust
intervalTicksfor more/less frequent spawns - Modify
particleCountandradiusfor visual density - Update conditions to match your server’s needs
- Change
priorityvalues to control effect precedence
Testing Your Configurations
Section titled “Testing Your Configurations”- Start with conservative values (high interval, low particle count)
- Test performance with
/persistentparticles stats - Gradually adjust for desired visual effect
- Monitor server performance