Location: the sounds block inside config/frontier/config.conf
Frontier exposes sound hooks for queueing, matches, preview, challenges, and other events. You can assign any valid Minecraft sound id.
join = "minecraft:block.note_block.chime"
leave = "minecraft:block.note_block.bass"
found = "minecraft:block.note_block.bell"
battleStart = "minecraft:entity.ender_dragon.growl"
victory = "minecraft:ui.toast.challenge_complete"
defeat = "minecraft:entity.wither.death"
arenaTeleport = "minecraft:entity.enderman.teleport"
confirm = "minecraft:block.note_block.pling"
select = "minecraft:ui.button.click"
opponentReady = "minecraft:block.note_block.bit"
received = "minecraft:entity.experience_orb.pickup"
accepted = "minecraft:block.note_block.chime"
declined = "minecraft:block.note_block.bass"
milestoneAchieved = "minecraft:entity.player.levelup"
turnTimerWarning = "minecraft:block.note_block.hat"
turnTimerExpired = "minecraft:entity.elder_guardian.curse"
seasonEnd = "minecraft:ui.toast.challenge_complete"
| Field | Default | Purpose |
|---|
volume | 1.0 | Master volume multiplier |
pitch | 1.0 | Master pitch multiplier |
| Field | Default |
|---|
join | minecraft:block.note_block.chime |
leave | minecraft:block.note_block.bass |
| Field | Default |
|---|
found | minecraft:block.note_block.bell |
battleStart | minecraft:entity.ender_dragon.growl |
victory | minecraft:ui.toast.challenge_complete |
defeat | minecraft:entity.wither.death |
arenaTeleport | minecraft:entity.enderman.teleport |
| Field | Default |
|---|
confirm | minecraft:block.note_block.pling |
select | minecraft:ui.button.click |
opponentReady | minecraft:block.note_block.bit |
| Field | Default |
|---|
received | minecraft:entity.experience_orb.pickup |
accepted | minecraft:block.note_block.chime |
declined | minecraft:block.note_block.bass |
| Field | Default |
|---|
milestoneAchieved | minecraft:entity.player.levelup |
turnTimerWarning | minecraft:block.note_block.hat |
turnTimerExpired | minecraft:entity.elder_guardian.curse |
seasonEnd | minecraft:ui.toast.challenge_complete |
Set the sound id to an empty string: